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Steeriously Released

Posted by Mark on Sunday December 10th, 2017 at 1:15pm
In this tutorial, I'll introduce a new C++ library useful for adding steering behavior to your game entities.

Top Down Shoot Em Up Mechanics Part 3

Posted by Mark on Saturday July 9th, 2016 at 12:29pm
In this tutorial, we'll begin to implement a more complete top-down shoot-em-up game - Total Hackage. Specifically, we'll be utilizing the xygine framework for SFML.

Top Down Shoot Em Up Mechanics Part 2

Posted by Mark on Wednesday July 15th, 2015 at 12:27pm
In this segment of the tutorial, I'll discuss the spawning and updating of enemies in a shoot 'em up style game.

Top Down Shoot Em Up Mechanics Part 1

Posted by Mark on Sunday July 12th, 2015 at 10:07am
In this tutorial, I'll cover basic AI/motion for enemies for a top down survive-if-you-can shooter. This series of tutorials will focus less on the creation of the entire game and more on mechanics that are unique to the genre.

Creating Simple Group Steering Behavior for Your Games

Posted by Mark on Monday July 28th, 2014 at 11:35am
In this tutorial, I'll show you how I implemented a simple "hive" of enemies that behave as a unit for N.A.S.I.C.
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