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Tutorials

How to Use the Boost Library to Save and Load Game Data

Posted by Mark on Wednesday February 19th, 2014 at 3:04pm
In this tutorial, I will provide a minimal and complete example of a class that saves and loads data using serialization from the Boost C++ library.

Creating a Hexagon Grid with SFML and THOR

Posted by Mark on Monday February 17th, 2014 at 6:46am
In this tutorial, I'll show you how to create a grid of hexagon shapes for your SFML projects.

Creating a Parallax Scrolling Starfield with SFML and THOR

Posted by Mark on Monday February 17th, 2014 at 5:57am
In this tutorial, I'll show you how to set up a somewhat flexible implementation of a uniformly generated, parallax scrolling star-field for your games using SFML and THOR.

How to Make a Space Invaders Clone with SFML Part 3

Posted by Mark on Monday February 17th, 2014 at 5:32am
In part three of this series, I'll step through the design and implementation of the main menu for N.A.S.I.C.

How to Make a Space Invaders Clone with SFML Part 2

Posted by Mark on Monday February 17th, 2014 at 4:08am
In part 2 of this series, I will create the "intro" state for N.A.S.I.C.
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