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Shoot 'Em Up

Top Down Shoot Em Up Mechanics Part 3

Posted by Mark on Saturday July 9th, 2016 at 12:29pm
In this tutorial, we'll begin to implement a more complete top-down shoot-em-up game - Total Hackage. Specifically, we'll be utilizing the xygine framework for SFML.

Top Down Shoot Em Up Mechanics Part 2

Posted by Mark on Wednesday July 15th, 2015 at 12:27pm
In this segment of the tutorial, I'll discuss the spawning and updating of enemies in a shoot 'em up style game.

Top Down Shoot Em Up Mechanics Part 1

Posted by Mark on Sunday July 12th, 2015 at 10:07am
In this tutorial, I'll cover basic AI/motion for enemies for a top down survive-if-you-can shooter. This series of tutorials will focus less on the creation of the entire game and more on mechanics that are unique to the genre.