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SFML

SFML Typewriter Class

Posted by Mark on Friday July 3rd, 2015 at 9:41am
In this tutorial, I'll share my implementation of a typewriter class for displaying information in your games. I will also show you how to implement the class using the PIMPL c++ idiom.

SFML Platformer in Less Than 1 Million lines Part 2

Posted by Mark on Saturday March 7th, 2015 at 2:19pm
In this installment, I'll wrap things up by integrating some of my existing work with collision detection code to lay the groundwork for a basic platformer - working example included.

SFML Platformer in Less Than 1 Million lines Part 1

Posted by Mark on Monday February 16th, 2015 at 3:00pm
Okay, so that doesn't sound that great. But seriously, in this tutorial, I'll show you how I made a platformer without as much work as you might think.

Creating Simple Group Steering Behavior for Your Games

Posted by Mark on Monday July 28th, 2014 at 11:35am
In this tutorial, I'll show you how I implemented a simple "hive" of enemies that behave as a unit for N.A.S.I.C.

Diagonally Scrolling Backgrounds

Posted by Mark on Monday July 28th, 2014 at 6:00am
In this tutorial, I'll show you how to make a diagonally scrolling background.
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