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Top Down Shoot Em Up Mechanics Part 1

Posted by Mark on Sunday July 12th, 2015 at 10:07am
In this tutorial, I'll cover basic AI/motion for enemies for a top down survive-if-you-can shooter. This series of tutorials will focus less on the creation of the entire game and more on mechanics that are unique to the genre.

SFML Typewriter Class

Posted by Mark on Friday July 3rd, 2015 at 9:41am
In this tutorial, I'll share my implementation of a typewriter class for displaying information in your games. I will also show you how to implement the class using the PIMPL c++ idiom.

SFML Platformer in Less Than 1 Million lines Part 2

Posted by Mark on Saturday March 7th, 2015 at 2:19pm
In this installment, I'll wrap things up by integrating some of my existing work with collision detection code to lay the groundwork for a basic platformer - working example included.

SFML Platformer in Less Than 1 Million lines Part 1

Posted by Mark on Monday February 16th, 2015 at 3:00pm
Okay, so that doesn't sound that great. But seriously, in this tutorial, I'll show you how I made a platformer without as much work as you might think.

Creating Simple Group Steering Behavior for Your Games

Posted by Mark on Monday July 28th, 2014 at 11:35am
In this tutorial, I'll show you how I implemented a simple "hive" of enemies that behave as a unit for N.A.S.I.C.
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