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Steeriously Released

Posted by Mark on Sunday December 10th, 2017 at 1:15pm
In this tutorial, I'll introduce a new C++ library useful for adding steering behavior to your game entities.

Top Down Shoot Em Up Mechanics Part 3

Posted by Mark on Saturday July 9th, 2016 at 12:29pm
In this tutorial, we'll begin to implement a more complete top-down shoot-em-up game - Total Hackage. Specifically, we'll be utilizing the xygine framework for SFML.

The Walking Dead Screensaver Part 2

Posted by Mark on Sunday August 23rd, 2015 at 10:37am
In this tutorial, I'll walk you through the final steps of the Walking Dead screensaver.

The Walking Dead Screensaver Part 1

Posted by Mark on Saturday August 22nd, 2015 at 5:52am
In this tutorial, I'll walk you through making a basic screensaver in honor of the coming season of "The Walking Dead" using SFML 2.3.1+.

Top Down Shoot Em Up Mechanics Part 2

Posted by Mark on Wednesday July 15th, 2015 at 12:27pm
In this segment of the tutorial, I'll discuss the spawning and updating of enemies in a shoot 'em up style game.
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